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Special Price $45.00 Regular Price: $50.00

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Inspired by a love of classic video games, Boss Monster is a "dungeon-building" card game that pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon.

The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated. But a player can also lose if his Boss takes five Wounds from Heroes who survive his dungeon.

Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.

Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed). This means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.

As a standalone card game with 150 cards, Boss Monster contains everything that 2-4 players need to play.

Customer Reviews

A great idea left unpolished Review by Tom
I am disappointed with what this game is compared with what it could have been - given the great concept, theme and artwork.

While the ruleset is expressed to be reasonably simple, there are some complex interactions between the different cards and a precise understanding of exactly when a card can be activated or played. While a number of these have been resolved by the advanced FAQ released by the designer (which should have been included in the box), there is still a lack of clarity about precisely when abilities can be activated.

I think in every game I have played there has been a situation where I've needed to scour the rulebook to find a general rule which might be helpful or look to the advanced FAQ (or both). This makes the game less suitable for infrequent play, and a poor option for teaching non-gamers.

For example, a bit more detail in the glossary regarding when cards can be 'destroyed' would have alleviated queries regarding whether bottomless pit required another method of destruction or if it could activate on its own accord (not clear from the card's text).

I can't understand why the designers didn't release a detailed FAQ regarding each card to begin with, or make the cards clearer. Lack of play testing with the right types of gamers, from what I can gather. (Posted on 1/06/2015)
Great concept Review by Adin
The concept of this game is simple. Build a dungeon and lure in heroes to kill. The provided rules are sometimes a bit vague but a quick trip to youtube sorted out any questions we had. The recommendation of 2-4 players works however we have found that the game works better with more players than fewer. Adding in the expansion improves the gameplay and makes the game a bit tougher. The spells element seems to be a bit lost in the game but when it does work it provides some extra bonuses worth waiting for. (Posted on 28/05/2015)

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