Skip to main content

Spotlight: Uwe Rosenberg

Uwe Rosenberg:

In 1997 a clever little card game called Bohnanza was released. Players became bean farmers planting and trading all kinds of beans. It became quite popular and spawned a number of expansions. No one could have expected that the designer of this relatively simple card game would go on to develop some of the most complex games the German board game world has seen. From 2007 with the release of Agricola, Uwe has gone on to create a range of quite involved economic games. Here are some of his best.

  • Agricola is the latin word for Farmer, and this game is all about farming. Players endeavour to expand their small farm by planting crops and breeding livestock. Of course as the farm grows more improvements will need to be made and workers can be hired to perform valuable tasks. This game benefits from different levels of complexity by the introduction of different sets of cards. Recently a revised edition was released with some minor changes to gameplay and a number of revised cards.
  • Glass Road brings to life the tradition of glass making in the forests of Bavaria. By careful use of various specialist workers you will produce glass and bricks in order to build new structures to enhance your business. Clearing the land of forests and ponds will make the space needed for these buildings. Perhaps one of Rosenberg’s lesser known games, but definitely one to check out.
  • A Feast for Odin is a game about vikings, as the title would suggest. Here players take actions to collect resources, construct buildings, go on raiding parties and do all manner of vikingy things. The game has a definite puzzle-like element to it, as players must carefully place items onto their player board to maximise the benefits that can be obtained. a potential brain burner.
  • Fields of Arle is a two player worker placement game set in Germany. The aim is to develop the most prestigious estate by performing actions in the alternating summer and winter seasons. To expand your estate you will need to cut peat and build dykes as well as manufacturing goods to trade.
  • Caverna shares many similarities with it’s predecessor, Agricola. The same basic mechanics apply here and those familiar with Agricola will find this very familiar. Here though players are a family of dwarves looking to not only establish a thriving farm, but also to dig tunnels and mine ore and rubies from the caves they call home. Diversity is the key in this game, where you don’t want to focus too much on one thing.